{"id":22740,"date":"2024-12-03T16:53:06","date_gmt":"2024-12-03T15:53:06","guid":{"rendered":"https:\/\/dans.knaw.nl\/?page_id=22740"},"modified":"2024-12-03T16:53:11","modified_gmt":"2024-12-03T15:53:11","slug":"gltf","status":"publish","type":"page","link":"https:\/\/dans.knaw.nl\/en\/file-formats\/3d\/gltf\/","title":{"rendered":"glTF"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.10.7&#8243; _module_preset=&#8221;default&#8221;][et_pb_row _builder_version=&#8221;4.10.7&#8243; _module_preset=&#8221;default&#8221;][et_pb_column _builder_version=&#8221;4.10.7&#8243; _module_preset=&#8221;default&#8221; type=&#8221;4_4&#8243;][et_pb_text _builder_version=&#8221;4.10.7&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h1><span style=\"font-weight: 400;\">glTF<\/span><\/h1>\n<p><span style=\"font-weight: 400;\">The Graphics Language Transmission Format was designed as an interoperable format for loading scenes and models created with 3D tools, in modern applications. The glTF format is a JSON-based text format and is accompanied by binary data (.bin) for geometry, animations, and other associated data; and raster images (.jpg; .png) for textures.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">There are two versions of glTF: glTF 1.0, first released in October 2015; and glTF 2.0, released in June 2017. Version 2.0 is a significant upgrade from version 1.0 and is aimed at better support from applications. With the increasing adoption of version 2.0, version 1.0 seems to have become obsolete.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">glb is the extension for binary glTF: a container format that collects the glTF and its associated data into a single file. Binary glTF was introduced as an extension for glTF 1.0 and was incorporated in the glTF 2.0 specification.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">glTF is being developed in an open project by the non-profit organization Khronos Group.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">glTF 2.0 is a preferred format for file type<\/span><a href=\"https:\/\/dans.knaw.nl\/en\/file-formats\/3d\/\"> <span style=\"font-weight: 400;\">3D<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">glb is a preferred format for file type<\/span><a href=\"https:\/\/dans.knaw.nl\/en\/file-formats\/3d\/\"> <span style=\"font-weight: 400;\">3D<\/span><\/a><span style=\"font-weight: 400;\"> on the condition that it is based on glTF 2.0.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">glTF 1.0 and glb based on glTF 1.0 are non-preferred formats for <\/span><span style=\"font-weight: 400;\">file type<\/span><a href=\"https:\/\/dans.knaw.nl\/en\/file-formats\/3d\/\"> <span style=\"font-weight: 400;\">3D<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<pre><span style=\"font-weight: 400;\">\u00a9 DANS. R.5.5.T.16.P.9 Version 1.0, November 22, 2024<\/span><br style=\"font-weight: 400;\" \/><br style=\"font-weight: 400;\" \/><\/pre>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>glTF The Graphics Language Transmission Format was designed as an interoperable format for loading scenes and models created with 3D tools, in modern applications. The glTF format is a JSON-based text format and is accompanied by binary data (.bin) for geometry, animations, and other associated data; and raster images (.jpg; .png) for textures.There are two [&hellip;]<\/p>\n","protected":false},"author":22,"featured_media":0,"parent":13094,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","inline_featured_image":false,"footnotes":""},"class_list":["post-22740","page","type-page","status-publish","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>glTF - DANS<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dans.knaw.nl\/en\/file-formats\/3d\/gltf\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"glTF - DANS\" \/>\n<meta property=\"og:description\" content=\"glTF The Graphics Language Transmission Format was designed as an interoperable format for loading scenes and models created with 3D tools, in modern applications. 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The glTF format is a JSON-based text format and is accompanied by binary data (.bin) for geometry, animations, and other associated data; and raster images (.jpg; .png) for textures.There are two [&hellip;]","og_site_name":"DANS","article_publisher":"https:\/\/www.facebook.com\/Data-Archiving-and-Networked-Services-DANS-140231255994524\/","article_modified_time":"2024-12-03T15:53:11+00:00","twitter_card":"summary_large_image","twitter_site":"@dans_knaw_nwo","twitter_misc":{"Est. reading time":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/dans.knaw.nl\/en\/file-formats\/3d\/gltf\/","url":"https:\/\/dans.knaw.nl\/en\/file-formats\/3d\/gltf\/","name":"glTF - DANS","isPartOf":{"@id":"https:\/\/dans.knaw.nl\/en\/#website"},"datePublished":"2024-12-03T15:53:06+00:00","dateModified":"2024-12-03T15:53:11+00:00","breadcrumb":{"@id":"https:\/\/dans.knaw.nl\/en\/file-formats\/3d\/gltf\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/dans.knaw.nl\/en\/file-formats\/3d\/gltf\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/dans.knaw.nl\/en\/file-formats\/3d\/gltf\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/dans.knaw.nl\/en\/"},{"@type":"ListItem","position":2,"name":"glTF"}]},{"@type":"WebSite","@id":"https:\/\/dans.knaw.nl\/en\/#website","url":"https:\/\/dans.knaw.nl\/en\/","name":"DANS","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/dans.knaw.nl\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"}]}},"_links":{"self":[{"href":"https:\/\/dans.knaw.nl\/en\/wp-json\/wp\/v2\/pages\/22740","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dans.knaw.nl\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dans.knaw.nl\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dans.knaw.nl\/en\/wp-json\/wp\/v2\/users\/22"}],"replies":[{"embeddable":true,"href":"https:\/\/dans.knaw.nl\/en\/wp-json\/wp\/v2\/comments?post=22740"}],"version-history":[{"count":2,"href":"https:\/\/dans.knaw.nl\/en\/wp-json\/wp\/v2\/pages\/22740\/revisions"}],"predecessor-version":[{"id":22743,"href":"https:\/\/dans.knaw.nl\/en\/wp-json\/wp\/v2\/pages\/22740\/revisions\/22743"}],"up":[{"embeddable":true,"href":"https:\/\/dans.knaw.nl\/en\/wp-json\/wp\/v2\/pages\/13094"}],"wp:attachment":[{"href":"https:\/\/dans.knaw.nl\/en\/wp-json\/wp\/v2\/media?parent=22740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}